Your character is caught completely off guard by the intrinsic unfairness of management expecting crunch to show "passion", and gets fired. That comes when the goofy, playful character that is your boss pulls you into their office to introduce the beginning of crunch. While there is a scene where you address that character's direct reports, that is not the real payoff to the planning scene. Your character is attempting to impersonate another character who works at a game development company. I feel you've left out the context that makes this sequence work. I remember the day working at the game dev company. I don't think I'm missing out on content, the game is very hand hold-y and I got the gist of what I'm "missing out" on. I'm definitely not going to do another playthrough, one playthrough is enough imho. It's just a messy piece of art that lacks consistency. I feel the same way about this game but can neatly summarise how I feel about it in one word now disjointed. The ending is insane and kinda ruined the whole thing for me? The pacing in the last two episodes really disrupts the flow of the story. Maybe a second playthrough will change my mind but as of right now, it feels like this would have been better suited as a Netflix Interactive Story.Įdit: I HAVE BEATEN THE GAME AND THESE ARE MY FINAL THOUGHTS I'm curious what a "silence only" playthrough would result in. I managed to get all 4 correct but the characters response was something along the lines of "I know I'm not good at this even though I got all your jobs right" and I could tell that even if I messed up, the dialogue would slightly change and the same scene would play out. It feels like the dialogue always pushes you to one outcome.įor example, there is a scene where you have to remember what 4 people's jobs are. This game has the perfect premise for player choice but (written before second playthrough so can't definitively say so) it feels INCREDIBLY linear. but the lack of choice and no option to say nothing UNLESS it's a prompt are a lil frustrating. As a UK boi, the locations are exceptionally well done they really capture London well. The voice acting is also rad, I love that they clearly wanted to be accurate: Molly is the best. The writing, while not incredible, is also pretty fun. The characters and animation are quite fun, they can look kinda cartoony at times but it works imho. I adore games that people call walking simulators, I think virtual tourism is really neat but with this game it's not really.doing anything with it? If this is how most people see "walking sims", I now understand the distaste. I'm enjoying it (Chapter 4 atm) but I finally understand the insult "walking simulator". Given it's free if you already have Gamepass, and goes down well since there's no real 'challenge' I'd recommend everyone give this one a shot. The whole game is maybe a bit over five hours. The only other issue I had, is the game doesn't seem to support Quick Resume on XBOX unlike most GamePass games, so I'd wait to finish any character's given chapter (which are never particularly long - 20 to 30 minutes at most) before taking breaks. Some of the animation work is a little goofy (the running animation, which you see a lot always looked a little silly to me) but never took away from the game's charm. It has genuine pathos and I did genuinely feel for our protagonist although they made the bold choice of making at least one of main three characters arguably quite unlikeable bordering on sociopathic. I liked that the game clearly had a focus on diversity in its character cast, and the writing was a top notch and very funny at times. So think Telltale more in the sense of interactive character drama than, wildly branching paths. There's not even really even many scenes where you walk around an environment and investigate objects - most walking around you're with another character and making dialogue choices. You're mainly walking around in an interactive film/interactive comic like storyline that is quite well-paced. There's no serious puzzles, the minigame interaction is quite minor and there's only a couple truly meaningful choices (although you're making dialogue choices all the time, they don't generally significantly alter the story). So, Last Stop is a really fantastic 'Telltale-like' Twilight Zone-esque game focusing on several characters from Variable State, the makers of Virginia, from a few years ago.
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